Rens van Walstijn

About me

My name is Rens van Walstijn and I come from Hoorn, the Netherlands.

What I like to Program:
• Physics
• Collision
• Engine logic
• Math problems

The reason why I love to program is to build a better world with games and technology. The most experience I have is in JavaScript and HTML5. In my free time I work on a framework in JavaScript. One of the things that I find important is community, learning, cross platform, game play and play experience.
I love to develop myself further, so I am also working with C++ and C. To accomplish this I am also working with hardware, such as Ardruino.

Some Hobbies of mine:
• 70s and 80s stuff
• Programing
• Drawing
• Gaming

From 2003 to 2016 I was a waterscout. I love the nature and respect others.

The theme is inspired from Commodore 64 Basic.


Skills
            
confident full stars: ✦✦✦✦✦
unsure no stars:      ✧✧✧✧✧
■■══════─ science ─══════■■
Math      ✦✦✦✦✧
Physics   ✦✦✦✧✧
■■════════─ web ─════════■■
ES5       ✦✦✦✦✧
ES6       ✦✦✦✦✧
HTML      ✦✦✦✧✧
PHP       ✦✦✦✧✧
CSS3      ✦✦✦✧✧
Node.JS   ✦✦✧✧✧
■■═════════─ C ─═════════■■
C#        ✦✦✦✧✧
C++       ✦✦✦✧✧
C         ✦✦✧✧✧
■■══════─ engines ─══════■■
mtdef     ✦✦✦✦✧
unity     ✦✦✦✧✧
phaser    ✦✦✦✧✧
■■══════─ hardware ─═════■■
Arduino   ✦✦✧✧✧
Node-MCU  ✦✧✧✧✧
■■═══════─ other ─═══════■■
Social    ✦✦✦✦✧
Logic     ✦✦✦✦✧
Scrum     ✦✦✦✧✧


Forms (only 101+ reputation)
Binding of Isaac
Engine / Framework:
• Unity 3D

Plugins:
SteamVR

Language:
• C#

My tasks where:
• Throw objects
• Pickup
• Chain Physics
• Physics

For the physics I wanted to create a real feeling with your environment. So how you pick up things and throw them needed to adjust a little from the last time. We won the Award for Best VR Game 2017 Mediacollege.

Team:
• 3 Developers
• 4 Artists

cv
Curriculum Vitae

E-Mail: rwalstijn(at)mtdef.com